04
Virtual technologies for museums and art Collections
Spoke Leader
Spoke co-leader
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SPOKE 4

Goals

Spoke 4 explores the impact of digital cultural heritage on museums and art collections, seeking to harmonise valorisation and value creation processes for tangible and intangible heritage. It addresses critical issues concerning the preservation, accessibility and experiential potential of digital cultural heritage, testing various museum models to develop pilot studies and best practices. Uses advanced virtual technologies such as XR, gamification and artificial intelligence-based tools to enhance the narrative and educational value of museum collections, ensuring that digital objects enrich the heritage experience
Spoke 4 aims to make digital enhancement of heritage a permanent practice in museums and art collections, increasing public knowledge and involvement and making exhibition potential more sustainable. It promotes innovative project approaches such as web environments for sharing cultural heritage, eXtended Reality, gamification, serious games, edutainment, 2D/3D models and multimedia, digitisation and simulation tools, Internet of Things and sensor networks, AI-based methods, location technologies associated with GIS and lighting technologies for cultural heritage and exhibitions.

Digital Cultural Heritage (DCH)

DCH objects are defined through the network of interconnected relationships they have with the cultural heritage environment and their context of origin, and are linked to the possibility of realising new forms of narrative and valorisation for museums, cultural institutions and art collections.

Accessibility

Study and elaboration of guidelines to enable virtual technologies to overcome physical constraints and expand knowledge and narratives of DCH and (in)tangible objects by fostering citizen participation and social inclusion. Evaluations of the guidelines and prototypes will be carried out with real users to track the effectiveness and appropriateness of the solutions proposed in each pilot project and to identify strengths and weaknesses.

FAIR Data

FAIR compliance of all data produced (including DRM and ethical issues) and cultural and scientific work to identify cultural challenges in museums and art collections and to devise innovative solutions to build new narratives, knowledge and audiences through the use of easy-to-find, accessible, interoperable and reusable data.

SPOKE 4

Work Packages

FAIR Data and Spoke Coordination

Leader: UNIBO; Participants: ALL.

WP1
Cultural Context

Leader: UNIBO; Participants: CNR, UNIFI, UNISOB, UNITO.

WP2
Technological Context

Leader: CNR; Participants: DTC Lazio, Engineering, UNIBO, UNIFI, UNISOB.

WP3
Pilot Studies

Leader: UNITO; Participants: ALL.

WP4
Involvement and Exploitation

Leader: UNISOB; Participants: ALL.

WP5
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Activities
Cultura in Dialogo – Strategie di exploitation dei risultati della ricerca attraverso il co-design.
Online
Università degli Studi Suor Orsola Benincasa
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